Welcome to the Wearable Atelier for Sensing and Haptic Feedback in Sport, Rehabilitation and Wellness
The Wearable Atelier is a platform for designing and developing wearable technologies for sports, health, and rehabilitation. It is initially set up for educational collaborations between the University of Twente (Netherlands) and the University Borås (Sweden), and interested companies in wearable technology.
At the heart of Wearable Atelier is a set of use cases with focus on haptic feedback, including prototypes and documentation. Partnering companies and the universities define the use cases of the Wearable Atelier. Student projects on a use case are performed in an iterative manner, building on the work of previous students, refining ideas, improving designs, and expanding functionality. In this way we aim to build up a body of knowledge and expertise that can be used in future projects.
Both, this iterative approach and the complementary expertise of students in different educational programmes, Textile Engineering and Interaction Technology, contribute to higher level prototypes, work experience in relevant case studies, and learning and cooperation in a multidisciplinary context. Students of Creative Technology and Technical Computer Science are also welcome to contribute to the cases.
The project work on the cases is integrated in different study units and courses. In the case descriptions below you can find short introductions and open questions to work on. You also can find a contact person there to get more information if you are interested to work on a case.
Companies are welcome to contribute a case for students to work on or support the Wearable Atelier with hardware and software. Please mail to A.Mader if you are interested.